Hi guys! I'm proud to share with you all my new work!
I've been working on this for a long time and i think it's ready to be played!
The mission is very "easy", advance and secure all locations on the maps.
There are several features in the mission, but the most important is that you can SAVE your mission and then LOAD the game on a dedicated server.
(Sorry for my english )
Let's take a look at all the features!
- SL can buy vehicles and weapons.
- SL can save the game.
- AI numbers based on players number.
- Hostile civilians
- In the vanilla version the M136 doesn't need ammo (thank you Pogoman)
- =BTC= Logistic in the vanilla version.
You can set via param:
- view distance and terrain detail
- Enemy units type
- Enemy artillery
- AI skill (disabled if you're using ASR_AI)
- Select your start location or pick it randomly
- Get the closer location as fisrt city or pick it randomly
- Players markers (Vanilla version)
- Load the game (if available)
- Wounding System or BON_Inf injury system (ACE version)
- Life time (ACE version)
How to save the game and then load it:
When you're in game use your "Radio Alpha" (0-0-1) to save the game, then open your RPT file.
Copy all the lines from
Codice: Seleziona tutto
////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\ /////Created by =BTC= Giallustio /////version 1.0 /////Visit us at: /////http://www.blacktemplars.altervista.org/ /////////////--------SAVING--------\\\\\\\\\\\\\\\\
Codice: Seleziona tutto
/////////////------END ARRAY------\\\\\\\\\\\\\\\\ ////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\
Now create a pbo and load the pbo in the server.
Start the game, join the server, make sure that "load game" param is set to "Yes" and enjoy!
PBO must be only on the server.
Any feedback is appreciated!
Tell me if you find any bug, so i can fix it!
- Takistan (Vanilla - should work with just OA [un-tested])
- Takistan (ACE)
- Chernarus (Vanilla)
- Chernarus (ACE)
- Duala (ACE)
- =BTC=_load_game folder
- fixed reinforcement bug
- added R3F revive (all medic can revive)
- added param enemy reinforcement "Yes/No"
- added Lingor version (ACE)
- added Ovaron version (ACE)
- added "BTC_loc_blacklist" to remove custom island locations from array
- code improved
- Added rally point to vanilla version
- Added Vanilla ammo box to ACE version
- Added molatian army
- Changed patrol system
- Tweaked reinforcement system
- Something i forgot
- Fixed COIN module
- Fixed R3F error in ACE version
- Added Artillery Operator
- Added Artillery request menu
- Added Rally point for ACE version
- Added house patrols
- Added opfor version
- Added RPG 18 doesn't need ammo (vanilla version)
- Added action "move to rally point" to the flag
- Added action "create container" and "delete container" to the flag (only SL)
- Added move FOB feature
- Added =BTC= Logistic script to ACE version
- Removed RE from vanilla version
- etc etc
- = BlackTemplarsClan = for testing and feedback
- BIS for Arma 2
- ACE team for the amazing mod
- BON_Inf for his injury system
- Pogoman for his M136 system
- madbull for his R3F revive
- Armaholic for the mirror
http://www.giallustio.altervista.org/pa ... Secure.php